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PostPosted: Tue Dec 01, 2009 11:15 pm
by crait
Not really. Expcept whenever I was trying to compile an image to exploit a JPG overflow in the Sony Mylo.
To compile the image with the haxx0rz in it, you had to use a python script. Looked pretty different from other codes I've seen but I could understand the jist of it.
I believe they have a Python compiler for PSP games. I think you said you were into that a while back.
Oh, and what games are you making for the PSP right now?

PostPosted: Wed Dec 02, 2009 8:57 am
by Mailas
I'm still having trouble with the toolchain.
I've currently ported most of my Game Maker games to C++ (using SFML), and now I'd like to port them to PSP.
However the god damn toolchain is screwing with my life, I think I'm going to give up soon if I can't get oslib to run on an emulator.

PostPosted: Wed Dec 02, 2009 6:41 pm
by crait
Next time you see me on MSN, contact me.

PostPosted: Wed Dec 02, 2009 9:51 pm
by Mailas
But I thought you never used MinPSPW.

PostPosted: Wed Dec 02, 2009 10:33 pm
by crait
MinGW?! Who said anything about that?

PostPosted: Thu Dec 03, 2009 5:52 pm
by Mailas
I was talking to you about it on MSN, since you didn't know why my toolchain wasn't working, I tried MinPSPW instead.

PostPosted: Thu Dec 17, 2009 11:29 pm
by FruG3rT
Either Uno or Monopoly. Ahhh, the old new games...
Btw, the Dark Pac-Man idea was awesome, i would definitly play it.