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PostPosted: Tue Dec 29, 2009 3:26 pm
by Mailas
You have no idea how hard it is to implement this =/
Took me 2-3 hours.

PostPosted: Wed Dec 30, 2009 2:15 pm
by AdventWolf
Maybe have like a laser system like Killzone Liberation so you know where you're aiming.

Can you get down on the ground and crawl or roll?

Maybe a Turret power-up

Exploding barrels!!

landmines and c4

If you could implement capture the flag that would be cool, I don't know how tough it would be to put all this together but there's a few thoughts.

PostPosted: Wed Dec 30, 2009 2:26 pm
by airplanes18
simple::SAVE STATES. if that possible. i dunno. maybe if you can get it to be usable on the go....

PostPosted: Wed Dec 30, 2009 3:21 pm
by Mailas
@airplanes18: Umm this is an online game, I don't recall you should be able to save in any online games. However there will be
an online account system, and if the game gets popular enough I can make it so theres an online shop too to buy
outfits and stuff and weapons. And this is a windows only game, its not even possible (for the majority of people) to put homebrew on the PSP Go yet.

@AdventWolf: Thanks for the suggestions.
A CTF mode would be very easy.

PostPosted: Wed Dec 30, 2009 3:45 pm
by airplanes18
maybe some special stuff for us brew guys (and girl)? something special we get cuz were awesome?

PostPosted: Fri Jan 22, 2010 10:57 pm
by The Cookie Monster
so hows the game going?

PostPosted: Sat Jan 23, 2010 1:43 am
by Mailas
I'm glad you asked.
I was busy conjuring up a few lectures, but I managed to squeeze in some dev time.

So yeah, fully functional:
- Powerups
- Guns
- Vehicles

Collisions.....Not so good right now.

I also still need to make a game-type system (Slayer, Team Slayer, CTF, etc.), a chat system, and much more.

Here's a screenshot of my test room with a player hopped onto a tank:
Image

PostPosted: Sat Jan 23, 2010 1:45 am
by The Cookie Monster
dude this is awesome... the brew people will be the first to get it right?

PostPosted: Sat Jan 23, 2010 11:58 am
by Mailas
Well....If they contribute some nice ideas once in a while :)
But no, I'm posting the open beta release to everyone that is aware of the game (many other forums)
So everyone gets their fair share.

PostPosted: Sat Jan 23, 2010 5:38 pm
by Yumiko
It would be great if you could add certain "levels" to improve the characters, for example: accuracy, firepower, strength, etc.
I like the map designs though, pretty awesome.

PostPosted: Tue Jan 26, 2010 4:17 pm
by Mailas
Yumiko wrote:It would be great if you could add certain "levels" to improve the characters, for example: accuracy, firepower, strength, etc.
I like the map designs though, pretty awesome.

Oh yeah, powerups will do this, how ever I don't think I will add levels, I find it a bit unfair complete
noobs have to gain experience and level up to compete against other players.

A ranking system seems more legit.

Vehicles 100% syncing now.

PostPosted: Mon Feb 08, 2010 7:04 pm
by Yumiko
Good point. Ranking system does sound pretty cool though.

PostPosted: Tue Feb 09, 2010 9:55 pm
by Mailas
So I've been working on the menu's, added some neat little blood buttons and whatnot:
Image
Image
Still need to add actual player customization but overall it looks fair at this point.

And I've also increased the resolution (for better aim), and added collectible weapons:
Image

Also, me and my team have come up with a name:
Blitzkrieg Online (Blitz) derived from the name "Lightning War" used by the Germans in WWII

PostPosted: Tue Feb 09, 2010 10:19 pm
by crait
Cool!!!!

PostPosted: Wed Feb 10, 2010 11:23 am
by airplanes18
very very nice. i do like the name. but I do think blitzkrieg directly translates to lightning war. i look forward to playing it soon. or whenever. you know. good stuff.