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FPS in games (Frames per Second)

PostPosted: Tue Aug 10, 2010 11:07 am
by Puncharger
If you have played Modern Warfare 2, you know where I'm going with this.

COD 6 runs at 60 FPS
While Halo 3 runs at 30 FPS. (as do most other games)

I've heard people say they "can't tell the difference" but I certainly can.
I understand that Infinity Ward sacrificed many things (split screen online) to make this game run at 60 FPS, but in my opinion it was well worth it, because if I play COD for awhile then go back to halo, it feels really choppy.

So what I'm asking is, would you rather see tiny features like split screen online etc, or the 60 FPS?

This is not a topic about Native resolution nor graphics.

If the new Halo doesn't run at 60 FPS I might not even get it, COD has me spoiled.

Re: FPS in games (Frames per Second)

PostPosted: Tue Aug 10, 2010 11:18 am
by TheTyler0013
Well my TV is 600hz lol. looks great, but COD is Smoother.

Re: FPS in games (Frames per Second)

PostPosted: Tue Aug 10, 2010 12:12 pm
by crait
I can't tell the difference. It's definitely something people don't need to complain about or sacrifice good parts of games for. It most certainly isn't something people should use in their console war debates.

Re: FPS in games (Frames per Second)

PostPosted: Sat Aug 14, 2010 1:44 pm
by TheOriginalToxxy
60 FPS. I dont use split screen multiplayer anyways.

Re: FPS in games (Frames per Second)

PostPosted: Sat Aug 14, 2010 1:59 pm
by staxx
Yes cod 6 is smoother but its really not that noticeable...you're talking like .0000003 seconds of a difference to be honest. Not the exact number obvioustly but you get the picture.

Re: FPS in games (Frames per Second)

PostPosted: Sat Aug 14, 2010 7:53 pm
by Puncharger
Right but halo 3, has really bad "Something"

I really can't put my finger on it but it feels like choppy?

Maybe its Anti-Aliasing?

Re: FPS in games (Frames per Second)

PostPosted: Sat Aug 14, 2010 8:40 pm
by DarkPacMan77
They do have 2x anti-aliasing on Halo 3, I believe, but that's not what makes it choppy. They have it running at 30 fps because the game actually has good graphics. The 360 and the PS3 only have 256mb of GDDR3 memory for graphics, so Halo 3 seems sometimes intermittently "studdery" from here to there because sometimes it dips just a bit in intense gunfire.

Overall character movement, to a good eye, can really make the difference of the 30 to 60 frame gap. It's still pretty fluid at 30 though, which shows that at least they know how to code the game for the system properly.

-DarkPacMan77-

Re: FPS in games (Frames per Second)

PostPosted: Sat Aug 14, 2010 9:58 pm
by ace
The actual feel of the gameplay is what bothers me in some shooters, but the 30 fps and 60 fps doesn't really bother me. Yea if you look hard enough you can see a difference but 30 fps is enough to make me happy. I'd rather have 30 fps and more gameplay abilities then just 60 fps. On the other hand I have slowly come to hate the bad company series, I just hate how blocky and laggy it feels to me. I hate how your like shooting and die and it just feels so off like your body falls over before/after you actually die. But yea :p

Re: FPS in games (Frames per Second)

PostPosted: Sat Aug 14, 2010 10:09 pm
by DarkPacMan77
Just wait until Xbox 360 emulators are able to play it on PC with 60fps or higher - THEN you will really realize just how huge the difference is in that game.

-DarkPacMan77-

Re: FPS in games (Frames per Second)

PostPosted: Sun Aug 15, 2010 5:31 am
by BKFraiders7
45 fps= sweet spot :)

Re: FPS in games (Frames per Second)

PostPosted: Sun Aug 15, 2010 10:20 am
by DarkPacMan77
I disagree, BKF. I say that 60fps is the right place to be, maybe even 65. The reason I say 60-65 is because many human eyes can't detect a difference past 60, but some can. Mine can, so a stable rate higher than my eyes are able to pick up is good in my opinion. That way, I don't realize stutters from frame dip or choppy gameplay nearly as much.

-DarkPacMan77-

Re: FPS in games (Frames per Second)

PostPosted: Sun Aug 15, 2010 11:13 am
by BKFraiders7
I was joking... lol.

60-65 is good. I just dont have much experience so i cant really say. I just know when I watch baseball I like my TV at 120 and not 60

Re: FPS in games (Frames per Second)

PostPosted: Sun Aug 15, 2010 1:10 pm
by Puncharger
I always thought that the fact COD ran at 60 FPS made it "feel" smoother.

Maybe I was wrong and that's not it, and it's just maybe COD has a steady framerate?

Re: FPS in games (Frames per Second)

PostPosted: Sun Aug 15, 2010 3:02 pm
by DarkPacMan77
Puncharger wrote:I always thought that the fact COD ran at 60 FPS made it "feel" smoother.

Maybe I was wrong and that's not it, and it's just maybe COD has a steady framerate?


I haven't played Halo 3 enough to feel secure in saying it has an unsteady frame rate, but I feel CODMW2 has a very stable frame rate. The only slow downs in visuals I ever see end up being lag related.

-DarkPacMan77-

Re: FPS in games (Frames per Second)

PostPosted: Sun Aug 15, 2010 3:18 pm
by crait
Puncharger, this is kinda off-topic but I always felt that how smoothly COD ran actually made it feel unrealistic.. :S And Counter-Strike.
It makes me feel like my character is sliding on ice or a pawn sliding on a chess board instead of actually running or walking. (Even though MW2 actually has physics to rotate and tilt your screen to eliminate that effect.) Kinda the reason why I never really liked FPS's. Some games, like Halo, actually have this effect but are far less noticeable. That's why I pick up some FPS's and decide to skip others. I'm not saying I only judge a game on that, but how smooth it is does matter to some degree to me. I think the games need to be more fluid but I don't think that this is the frame rate's fault because I feel this effect in games that have the same frame rate. What I'm really trying to say is that it this effect is more noticeable, to me, in games with higher frame rates.