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OnLive

PostPosted: Sun Aug 21, 2011 11:26 am
by Kanadier


Apologize if someone has brought this up before, or if everyone knows about it, but... Amazing!

This is the first I've ever heard about it! :P

Re: OnLive

PostPosted: Sun Aug 21, 2011 12:22 pm
by crait
Won't survive. Too many times when people don't have internet or enough fast to play without lag... (Even though that dude says it doesn't have lag.)
And especially if we are charged per MB for our internet usage like a lot of ISP's want, this is going to be completely dead in America.

And that's not even including all the con's of having only digital distribution.

Re: OnLive

PostPosted: Sun Aug 21, 2011 2:36 pm
by Kanadier
Works great for me... And my internet is sh*t, Lol. I figured all it was was streaming video and keystrokes being sent to the service.

Re: OnLive

PostPosted: Sun Aug 21, 2011 5:47 pm
by TheTyler0013
where can i get this.

Re: OnLive

PostPosted: Sun Aug 21, 2011 7:35 pm
by Kanadier
http://www.onlive.com/

Just register, and play. :D $9.99 per month is great IMO.

Re: OnLive

PostPosted: Mon Aug 22, 2011 10:07 am
by AdventWolf
This has come an extremely long way, I don't plan on using it but OnLive looks great!

Re: OnLive

PostPosted: Sat Sep 03, 2011 1:24 pm
by DarkPacMan77
crait wrote:Won't survive.


It stops piracy. If you don't have hardware, you can't pirate except on a software level. It protects the developers and game companies. This is the future. It WILL survive, just perhaps not "now". Kinda like how SEGA has been ahead of their time? Yeah. This is ahead of its time, today, but tomorrow, it will be the norm.

-DarkPacMan77-

Re: OnLive

PostPosted: Tue Sep 06, 2011 8:49 am
by Kanadier
DarkPacMan77 wrote:
crait wrote:Won't survive.


It stops piracy. If you don't have hardware, you can't pirate except on a software level. It protects the developers and game companies. This is the future. It WILL survive, just perhaps not "now". Kinda like how SEGA has been ahead of their time? Yeah. This is ahead of its time, today, but tomorrow, it will be the norm.

-DarkPacMan77-


I'm going to agree 100% with you on that one.

Re: OnLive

PostPosted: Tue Sep 06, 2011 9:01 am
by The Cookie Monster
Kanadier wrote:
DarkPacMan77 wrote:
crait wrote:Won't survive.


It stops piracy. If you don't have hardware, you can't pirate except on a software level. It protects the developers and game companies. This is the future. It WILL survive, just perhaps not "now". Kinda like how SEGA has been ahead of their time? Yeah. This is ahead of its time, today, but tomorrow, it will be the norm.

-DarkPacMan77-


I'm going to agree 100% with you on that one.


Loads of people don't have a really good internet connection. I agree with crait, it won't survive...

Re: Re: OnLive

PostPosted: Tue Sep 06, 2011 10:02 am
by TheTyler0013
Ice-Cube wrote:
Kanadier wrote:
DarkPacMan77 wrote:[quote="crait"]Won't survive.


It stops piracy. If you don't have hardware, you can't pirate except on a software level. It protects the developers and game companies. This is the future. It WILL survive, just perhaps not "now". Kinda like how SEGA has been ahead of their time? Yeah. This is ahead of its time, today, but tomorrow, it will be the norm.

-DarkPacMan77-


I'm going to agree 100% with you on that one.


Loads of people don't have a really good internet connection. I agree with crait, it won't survive...[/quote]


Da cool man/ice cube.... Tjat us nit a valid point, netflix uses internet to stream yet the streaming part survived. Just give it time.

Re: OnLive

PostPosted: Tue Sep 06, 2011 10:32 pm
by Kanadier
Yep, Internet speeds are getting faster and faster every year.

I remember people saying "Videos will never be able to be streamed over the internet" in the dial-up age. I now point at them, laugh, and call them retards. XD