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snes9xTYL 0.4.1 new EMULATOR off the chain

PostPosted: Mon May 08, 2006 12:39 pm
by Skelator03
snes9xTYL 0.4.1 is out no clue why no one has put the news up about it but it has lots of new features like ADHOC multiplayer


So how about checking out the changelog? First, the new features:



SPC playback through openspc++.
Sound emulation moved to Media Engine.
New GUI with some sounds (beep). Default key combo for GUI access is now L+R
Have your own background and SPC music played in background when in GUI. Put them in logo.zip & music.zip.
Adhoc 2 players mode. Requires both players to have the same rom file.
Speed limiter in fps (ranging from 10 to 120fps).
Hack to help reading thin fonts in hi-res mode ("shake" the screen). Activate it from the Hack/Debug sub menu.
Minimalist txt file viewer (buggy).
Usb support : When in File Browser or Menu use R (right trigger).
SRAM is now saved if modified when accessing menu.
Minimalist 2 players adhoc netplay. Thanks to Chris Swindle for his netplay code in SMS.
Uses the great OSK from danzel.
Now the fixes:

Frame skipping (AUTO & fixed) better handled.
Import savestate from snes9xTYL.
Psp Accelerated Rendering issues (ff6 borders, small lines on left & right borders when using render!=1:1...)
Sourcecode clean-up (Not complete, still a bit messy)

Two versions have been released, the standard version which runs in user mode, and the ME version, which runs in Kernel Mode. If you're on 1.50, download the ME version for better speed. If you're on 2.0 or above, be sure to download the standard version. The source code is also bundled.

I have been testing it, it is only a beta but is really bad donkey now i am just wainting on my friend to get here to try out the adhoc playing

PostPosted: Mon May 08, 2006 2:25 pm
by Supashay91
lol this is very good, graphics are real clean I love dis thing!

PostPosted: Mon May 08, 2006 10:23 pm
by demon dude
let me know if there is any need to skp frames now.....last tyl i had at 1 and it rand fine....if i can kill skip alltogether..then...hello....

PostPosted: Mon May 08, 2006 10:54 pm
by Skelator03
it does everything automatically for you to make sure it runs good just try it

PostPosted: Tue May 09, 2006 3:01 am
by in_da_house
OMFG I VE BEEN WAITTING SO LONG FOR THIS OMG SOMEONE *caps off* put this on the front page man this is huge news multiplayer on snes omfg i wounder is super mario kart works.... OMG supa mario kart in multiplay (im the king of all snes games!) omg thnx alot dude i hope this is in the download section....

PostPosted: Tue May 09, 2006 10:51 am
by Skelator03
i cant get a working rom of super mario kart