Page 1 of 1

Daedalus R9 Expected Soon with Viewport Scaling!

PostPosted: Thu Sep 07, 2006 6:31 pm
by Mailas
Not just viewport scaling but also some minor glitches has been fixed from some roms while being unloaded onto the Famous Emulator.
Two of these roms include:
* Mario Kart
* Wave Race

_________________________________________________________________________________________________
VIEWPORT SETTINGS AND BUG FIXES

    Strmnrmn has set his final viewport settings scaled at 4:3 viewport:
    http://photos1.blogger.com/blogger/667/ ... st64_1.png

    Strmnrmn sais it is contained at a 4:3 ratio so we can expect more, but has only scaled things up from 360 X 272 Width and Height of almost the same length and height of the PSPortable Screen.
    He sais that he has fixed a couple of bugs also related to his emulation of the N64 Viewport!

    While he was writing the GFX code for the PSP from N64, he forgot to set the translation of the viewport for some render scenes, which caused some problems in this shot of the car going off center on the screen:
    http://photos1.blogger.com/blogger/667/ ... broken.png
    How has this been fixed? Simple! (for strmnrmn that is) Heres his viewport fix to make the car go in its certified place:
    http://photos1.blogger.com/blogger/667/ ... _fixed.png

    After a suggestion by Chris Meyer-Raassow, in strmns email he was reccomened by chris to rather have the viewport ratio at 4:3 rather than at the PSP's 16:9.
    So the emulator should have the aspect to run better on 4:3.
    Some good bugfixes including the great viewport settings he has looked at, the next release will be due sometime before October.

Good Luck to strmnrmn!

PostPosted: Thu Sep 07, 2006 6:48 pm
by im_on_teh_computer
Sounds cool, I just cant wait for an update with sound (no matter how crappy!).

PostPosted: Thu Sep 07, 2006 7:01 pm
by Mailas
He told me that sound probably wont be in the next version, he did say that Zelda 64 is going to be his main priority after debugging some new things on Mario Kart And Super Mario 64

PostPosted: Thu Sep 07, 2006 7:14 pm
by Slick
is this is emu gonna run at full speed or what? cause Im tired
of hearing all these little improvements.

PostPosted: Thu Sep 07, 2006 7:49 pm
by Mailas
Little? These are some big things!
And its running at fairly slow speed but its getting there, a huge 3D project emulation like N64 or PS1 is a very huge project, so just be patient.

PostPosted: Sun Sep 10, 2006 12:32 pm
by Steeler12
j/w, what are the pink/black checkered textures? why do they appear in the places they do? and do you think SSB will ever be fully playable, considering it has lots of problems if you try and play it on R8?

thanks

PostPosted: Sun Sep 10, 2006 12:43 pm
by crait
im not sure :)
but i cant wiat until it runs great


also, anychance of using bios to make it run full speed?

PostPosted: Sun Sep 10, 2006 12:49 pm
by Mailas
The textures for the viewport settings kinda suck for SSB right now, the one for Super Mario 64 is amazing!

PostPosted: Sun Sep 10, 2006 4:38 pm
by Steeler12
ya, when i can turn my PSP into a portable N64, i'm gonna go crazy. Btw i just wanted to say thanks to the guys makin this cause i know they're doing this on their own time.

o, another thing, are the guys from Project64 helping Strnm nrnm(whatever his name is) or did i hear wrong?

PostPosted: Sun Sep 10, 2006 4:44 pm
by danjo33
im stoked bout this

hope its goood

PostPosted: Sun Sep 10, 2006 5:28 pm
by D3ViLsAdvocate
Hopefully R9 will work on my psp. Neither R7 or R8 worked for me.

PostPosted: Sun Sep 10, 2006 5:30 pm
by danjo33
yea me neither

that blewww