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Megaman Platform Blasters v1.0

Posted:
Sun Oct 15, 2006 1:23 pm
by Mailas
Name: Megaman Power Blasters
Author: Mailas
Version: v1.0
Firmware: 1.50
Source: MailasPSP
Download:Here!
Description
Heres what Mailas has to say:
As you can see I have been able to move my Y position of my Megaman and Protoman image blits. Thats practicly all you can do right now though:
Future Updates:
* Enable Shooting
* Add In Bullet Collisions
* Enable Screen Peramiters
* Score Tally
For more info look into the README.txt file or go on my
project release site.

Posted:
Sun Oct 15, 2006 1:35 pm
by newpspdude
i never added a flashgame before to my psp cuz i couldnt find one i want and now i want this game!how do u install it?

Posted:
Sun Oct 15, 2006 1:54 pm
by Mailas
The readme sais it all. And its not a flash game, i coded it in c++.

Posted:
Sun Oct 15, 2006 2:19 pm
by Supashay91
looks promising...

Posted:
Sun Oct 15, 2006 8:47 pm
by Mailas

Posted:
Mon Oct 16, 2006 11:15 am
by .Vault
3 things,
- Now u have to finish your game cause everyone knows about it. (for once please finish a game)
- ur topic says Megaman Platform Blasters, instead of power blasters
- and i think we have a spy on pspbrew giving our s**t to qj.net (WHAT IS THIS WORLD COMING TOO???)

Posted:
Mon Oct 16, 2006 2:02 pm
by Mailas
Thats just on the name, and I mostly send betas here and finish them on game maker forums, but since this is psp Im gonna finish it here.

Posted:
Mon Oct 16, 2006 5:06 pm
by newpspdude
i have that game on my psp and nothing is going on its only moving megaman and the other dude and no bullets are coming out

Posted:
Mon Oct 16, 2006 5:42 pm
by Mailas
Umm yea Im doing some intense coding to actually get the bullet reference out.
- Code:
PSP_MODULE_INFO("MailasProduct", 0, 1, 1);
/* Exit callback */
int exit_callback(int arg1, int arg2, void *common) {
sceKernelExitGame();
return 0;
}
/* Callback thread */
int CallbackThread(SceSize args, void *argp) {
int cbid;
cbid = sceKernelCreateCallback("Exit Callback", exit_callback, NULL);
sceKernelRegisterExitCallback(cbid);
sceKernelSleepThreadCB();
return 0;
}
/* Sets up the callback thread and returns its thread id */
int SetupCallbacks(void) {
int thid = 0;
thid = sceKernelCreateThread("update_thread", CallbackThread, 0x11, 0xFA0, 0, 0);
if(thid >= 0) {
sceKernelStartThread(thid, 0, 0);
}
return thid;
}
//GLOBAL VARIABLES
int main(void) {
SetupCallbacks();
initGraphics();
SceCtrlData pad, lastpad;
sceCtrlReadBufferPositive(&lastpad, 1);
These callbacks are driving me crazy!!

Posted:
Tue Oct 17, 2006 6:00 pm
by newpspdude
so are u goin to finish this game cuz im kinda looking forward to it

Posted:
Tue Oct 17, 2006 6:10 pm
by FireFoxx
Mailas that code your writing is intense i dont understand anything on that, great job!

Posted:
Tue Oct 17, 2006 8:27 pm
by Mailas
newpspdude wrote:so are u goin to finish this game cuz im kinda looking forward to it
Yea, Im gonna release it on wednesday or maybe friday, I just need to get my shooting covered and I need .Vault or someone else to finish the backgrounds i requested in the graphics section.
EDIT:
I just got a bit of updates for you guys:
http://mailaspsp.ueuo.com/index.html