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[RELEASE]Megaman Power Blasters Updated To v1.1

PostPosted: Thu Oct 19, 2006 5:25 pm
by Mailas
Image

Name: MPB v1.1
Author: Mailas G
Version:v1.1
Firmware:v1.50
Source: Mailas PSP
Download: Here!

Description
I have been able to get the peramiters set up (make it so that the players dont go off the screen) but I still am waiting for a shooting example as the bullets aren't likely to show on the screen yet, although I do have something that you guys may not have expected...A background switcher!! I have added two new backgrounds and they have now been placed in a Backgrounds folder in the Images directory.
Im still desired for my other features to put on, but nothing else is being done on this project until the shooting is up and running. Just wanted to give a HUGE thanks to Inscomniac (my favourite coder ) for help on the background switcher. To use:

Press The R Trigger button, but please press it once at a time as it goes rapidly. My next release is not set yet for the shooting will take a while, but I for sure will get the score tally up for my next release.

You can download it at my project release site here

PostPosted: Thu Oct 19, 2006 5:32 pm
by shadox
sweet, i can't wait till its done!

PostPosted: Thu Oct 19, 2006 5:44 pm
by Puncharger
can u shoot on this new one?

PostPosted: Thu Oct 19, 2006 7:06 pm
by Mailas
Lol you didn't read the paragraph..did you..??

PostPosted: Thu Oct 19, 2006 8:41 pm
by FireFoxx
The platforms that the characters are on look awsome now, I have an idea for you Mailas, you should make megaman and protoman a little bit different from each like megaman is a bit faster then protoman but protoman can shoot faster or something along those lines

PostPosted: Thu Oct 19, 2006 10:17 pm
by Mailas
Cool thanks, great idea.

PostPosted: Fri Oct 20, 2006 1:52 pm
by FireFoxx
are you doing one hit kill? if your not you could make it so megaman shoots slower and does more damager while bass has rapid fir but does less damage

PostPosted: Fri Oct 20, 2006 2:02 pm
by ZeroShift
Excellent idea man, character specific attributes can make or break a game like this IMO.

You could make it as deep as health, speed, damage, and shot speed.