brentbizzle wrote:You are severely limiting the people that will play by giving so many perks to people that play a lot. The casual gamer is going to throw this away faster than moldy bread.
This is what I was talking about in my previous post; a system of control is needed. What I meant by that is exactly what Brent is saying. Over half of all gamers aren't motivated to play a game every day or follow multiple different games at once etc. Over half are just regular ol' casual gamers.
For instance..... say I really like your game. I have 3 kids and have a job. I can log in about 3 times a day.
3 months pass and I have a fair amount of land but I'm low on money and don't have the necessary resources to expand. Is it fair that I can only log in every 3 days while some little 9 year old twerp named Mailas Gonrai has been logging in every single day and reaping constant benefits for doing absolutely nothing except for logging in?
Which brings me to my main point. You need a system of control. Brent didn't mean "perk" in the sense that you're using "perks" in the game. He meant that the people logging in and getting free stuff aren't doing anything to obtain that stuff and that in itself is a perk. So you need to find a way for this to not happen.
You say that there is no need to worry about obsessive players because you can only play against people in your skill level, but that's a fundamentally flawed idea.
1. The object of a game like this is supremecy. More land, more power, less enemies. By pitting people only against people in their skill level, nobody can even come close to a supremecy or leadership role, which means there is no point in playing.
2. If people can only play against their own skill level, what happens if nobody is logged on at the same skill level as you?
So I suggest you do away with your idea of only letting people play others in their skill level because there's no point in playing a supremecy game if you can't be supreme. Instead, make many different alternate worlds (like Tribal Wars) in which entirely different game worlds/ terrains can be made and actual battles over true supremecy can occur.
My second suggestion is to change your concept of free things for logging in. If you're hellbent on keeping them in the game, then don't freely give them to players merely for logging in. Instead, make them have to do something that is somewhat challenging or beneficial to them. For example, you could offer $200 for that day if the player can take over a section of land or... SOMETHING. But don't give away free things.




