Post Mon Sep 04, 2006 2:55 pm

strmnrmns list debugger!!

Finally hes showing it!!!

[00066] 0x00214290: 01060040 802143b0 G_GBI1_MTX
Command: ModelView Load Push Length 64 Address 0x002143b0
+1.00000 +0.00000 +0.00000 +0.00000
+0.00000 +1.00000 +0.00000 +0.00000
+0.00000 +0.00000 +1.00000 +0.00000
+0.00000 +160.00000 +0.00000 +1.00000

[00067] 0x001c1118: bb000001 ffffffff G_GBI1_TEXTURE
Level: 0 Tile: 0 enabled
ScaleS: 0.999985, ScaleT: 0.999985
[00068] 0x001c1120: 04f00100 0a000000 G_GBI0_VTX
Address 0x001c1000, v0: 0, Num: 16, Length: 0x0100
#00 Flags: 0x0000 Pos: { 0.000000, 60.000000,-1.000000}
#01 Flags: 0x0000 Pos: { 80.000000, 60.000000,-1.000000}
#02 Flags: 0x0000 Pos: { 80.000000, 80.000000,-1.000000}
[00069] 0x001c1130: bf000000 00000a14 G_GBI1_TRI1
Tri: 0,1,2


What this is showing is a matrix being loaded (command 0066), texturing being enabled (0067), a bunch of vertices being loaded (0068) and then a triangle being rendered (0069). (That's quite a lot of work to display a single trinangle! In reality the n64 would load up batches of vertices and render multiple triangles at a time.)

He sais its also providing some good features such as the combiner exlorer!
Image
Its also able to enable or disable. When its disabled, it will replace the triangle button with a cool green texture on you're model like so:
Image
Image

When the Texture Explorer looks like this in the PSPLink Browser for PSP:
Image

Hes making a lot of improovements, but what I like most of all is the improovements in the textures for sure, with his debugger hes able to get a nice smooth texture like how he has shown us on the door here:
Image

strmnrmn has allowed us to see how his projects looks from when he started and from how it looks now/currently, theres too many photos so Il just pot the first and the current:
First:
Image
Current:
Image
Very Good improovements from his first release!