Thu Feb 22, 2007 9:44 pm by FireFoxx
DigiPen is the only one i have heard of. Here is this article i found about DigiPen, its pretty interesting;
Want to Learn How to Make Video Games? It Takes Both Smarts and Hard Work
Feb 22, 2007
Thomas Edison said that genius is 1 percent inspiration and 99 percent perspiration. The same could be said of learning how to make games.
If you went to a fine culinary school, how often do you think you’d get to enjoy a fancy sit-down meal? Most likely, not very.
It’s the same if you want to start your career in video-game development at DigiPen Institute of Technology. DigiPen, a neighbor of Nintendo in Redmond, Washington, is a magnet for students from all over the world who are determined to learn all about making great games. “Determined” is the key word here. DigiPen students are so busy mastering the intricacies of algorithm analysis and computer graphics that they don’t have time to play video games.
“Many students are here on campus from 8 in the morning until midnight,” says Angela Kugler, DigiPen’s admissions manager. “Most say they only get to play games during vacation.”
DigiPen offers three undergraduate degrees:
* B.S. (Bachelor of Science) in Real Time Interactive Simulation
* B.S. in Computer Engineering
* B.F.A. (Bachelor of Fine Arts) in Production Animation
DigiPen admits about 200 B.S. and 100 B.F.A. students each fall. They start accepting applications the previous September and continue until all slots are filled. There's no deadline, but students are encouraged to apply as early as possible.
To be considered for the science degrees, you’ll need lots of math. You’ll need good grades in algebra, geometry and pre-calculus. If possible, you’ll have studied calculus. A strong background in physics, chemistry and computer science is a definite plus.
B.F.A. applicants need to submit a portfolio of at least 10 original pieces of art they've created. Because drawing is critical to the curriculum, many of the pieces should be drawings from direct observation. Besides the usual academics – math, English, science – it helps if applicants have studied creative subjects such as art, writing, film and video production.
An applicant's academic background is very important, of course, but equally important is their drive and focus. “We look for students who know what they want to do, are very determined, and are able to manage their time,” Kugler says.
So there you go. If you want to become a video game developer, you'll have to work very hard. You’ll have precious little time for playing around.
But if it’s truly what you love, putting in the hours will be easy.
