Sokoban - Featuring Link!
Sokoban - Featuring Link!
Fabre has posted in our Development Forum about his first creation for the PSP - a Zelda themed version of Sokoban! Fabre is aware that there is already an existing version of Sokoban out there, but you can't have enough of a good thing, right? The initial release comes with 9 levels, but Fabre supplies instructions on how to edit, alter, and create your own levels to add to the collection:
Editing the game: You can change the levels easily, just open one of the files in Notepad or similar. Here is what different symbols mean in the level file:
'B'=Block
'J'=Jug
'L'=Link
' '=Space
If you have done it right, the file should be 362 bytes. If it is larger or smaller, make sure the text editor you are using has put only a CR/LF at the end of each line. You can change the graphics by renaming the files to *.png. Transparency is supported, the filenames should make it pretty self-explanatory, don't change the resolution of the images or the level won't render properly. For now, levels can only be named from '1' to '9', I'll fix this in the next release.
Download: http://dl.qj.net/Sokoban-Featuring-Link ... /catid/195
Fabre has posted in our Development Forum about his first creation for the PSP - a Zelda themed version of Sokoban! Fabre is aware that there is already an existing version of Sokoban out there, but you can't have enough of a good thing, right? The initial release comes with 9 levels, but Fabre supplies instructions on how to edit, alter, and create your own levels to add to the collection:
Editing the game: You can change the levels easily, just open one of the files in Notepad or similar. Here is what different symbols mean in the level file:
'B'=Block
'J'=Jug
'L'=Link
' '=Space
If you have done it right, the file should be 362 bytes. If it is larger or smaller, make sure the text editor you are using has put only a CR/LF at the end of each line. You can change the graphics by renaming the files to *.png. Transparency is supported, the filenames should make it pretty self-explanatory, don't change the resolution of the images or the level won't render properly. For now, levels can only be named from '1' to '9', I'll fix this in the next release.
Download: http://dl.qj.net/Sokoban-Featuring-Link ... /catid/195
