Daedalus R7 is finally here folks!!!
Name:Daedalus (n64 emulator)
Author:StrmnNrmn
Version:R7!
Firmware:1.0/1.5
Source:StrmnNrmn
Download:1.0 1.5 Source Files
Description:
Well everyone, today is the day we finally get a new update on Daedalus from the great dev StrmnNrmn
This file includes botht eh 1.5 and 1.0 eboots and also has a VERY nice speed increase.
This also is the host to a new configuration system that will allow users to map the PSP buttons to the configuration/setup they have been dreaming of! Now we can finally deal with the N64 having more buttons and what not. So, if you are playing a game that have different layouts, you can easily change the configuration of the buttons before you start playing that game.
Its very nice speed increase is approximate to 25-30% from the previous release.
Man this guy is just a non stop speeder.
Here is strmnNrmns amazing changelog from release 6!!
* [^] Avoid checking for interrupts in dynarec code in most situations.
* [^] Optimise dynarec Load/Store instructions to avoid checking for interrupts directly.
* [^] Implemented the remaining 32-bit integer instructions in the dynarec.
* [^] Implemented the remaining commong load/store instructions in the dynarec.
* [^] Implemented JAL/JR in dynarec.
* [^] Optimised various texture cache related features.
* [^] Added various known value optimisations to the dynarec engine.
* [^] Link together blocks even when they exit with branch likely instructions.
* [+] Added option to allow frequency of texture update checks to be reduced.
* [+] Added the ability to configure buttons
* [!] Fixed a couple of compatibility issues caused by the dynarec.
* [!] Fixed a couple of issues related to self-modifying code and the dynarec.
* [!] Fixed issues with the framerate counter flickering
I tested it out and it was pretty good! All people must try if you're looking for N64 playback. It may not have
a big improovement on speed that much, but it sure has better quality for one thing!

