Legend of Zelda: The Stroke of Link
Legend of Zelda: The Stroke of Link updated!
YodaJr decided to release an update for his 2nd place winning entry in Neo Flash's Summer Coding Contest, and may I say that I'm addicted. It's amazing how fun a simple game like this can be. Due to my skill, I can only get up to level 16
.
Ehem... Anyway, He warns that old saves might not be fully compatible with this update *sigh*
Here's the posted translation of the release thread:
History
22/10/2006: Addition selector level once finished play and statistics of the number of tests for each level. 02/09/2006: Correction of the bug of the stick. 23/08/2006: Correction of a bug which returned levels 61 and 63 impossible to finish. 20/08/2006: Final Release and participation in Neo Compo 2006.
How to play
Pad or Stick: To direct Link. Triangle: To put in pause the music in the level. Start: Finely play: To start again the level, to return to the screen titrates or to leave the play.
Notes: The safeguard consists of a sav file in the file of the play. If you want to change the language, this file will have to be removed. It also contains the adjustment music (in the principal menu, with the screen titrates, you can choose not to have music during the levels any more, but the sound effects), cavity the level in progress as well as the stats of the number of test of each level. The safeguard of the level is done right before the animation of transition between 2 levels, therefore as they say: do not extinguish the console at this time there
If you're looking for a simple PSP homebrew game to keep you occupied for an hour or so (maybe longer), then look no farther!
[Legend of Zelda: The Stroke of Link download]
YodaJr decided to release an update for his 2nd place winning entry in Neo Flash's Summer Coding Contest, and may I say that I'm addicted. It's amazing how fun a simple game like this can be. Due to my skill, I can only get up to level 16
Ehem... Anyway, He warns that old saves might not be fully compatible with this update *sigh*
Here's the posted translation of the release thread:
History
22/10/2006: Addition selector level once finished play and statistics of the number of tests for each level. 02/09/2006: Correction of the bug of the stick. 23/08/2006: Correction of a bug which returned levels 61 and 63 impossible to finish. 20/08/2006: Final Release and participation in Neo Compo 2006.
How to play
Pad or Stick: To direct Link. Triangle: To put in pause the music in the level. Start: Finely play: To start again the level, to return to the screen titrates or to leave the play.
Notes: The safeguard consists of a sav file in the file of the play. If you want to change the language, this file will have to be removed. It also contains the adjustment music (in the principal menu, with the screen titrates, you can choose not to have music during the levels any more, but the sound effects), cavity the level in progress as well as the stats of the number of test of each level. The safeguard of the level is done right before the animation of transition between 2 levels, therefore as they say: do not extinguish the console at this time there
If you're looking for a simple PSP homebrew game to keep you occupied for an hour or so (maybe longer), then look no farther!
[Legend of Zelda: The Stroke of Link download]
YAAY! My PSPs back from the dead! Wait.....ZOMBIE!!!
