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3.03 OE on the way!

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Supashay91

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Post Tue Jan 02, 2007 11:15 am

3.03 OE on the way!

I saw this while browsing max console, someone already has thrown it up on the qj forums so expect it to hit the Topsite shortly.

He begins by talking about PSX2PSP, but.....

Dark_AleX wrote:There is a problem with the application.

The iso header offset currently MUST BE 0x50000, since one of the functions of popcorn that replaces a popsman function (to allow decrpted headers) will search the postheader at 0x50400, where are data needed by pops.prx.

I've seen than the appplication does not always generate the data there, and this could cause the generated pbp not to work properly.
In fact, this was one of the reasons of popstation to not allow big images.

Anyways this will be fixed in popcorn.prx of 3.03 OE-A by searching the iso offset in the pbp header, but currently in 3.02OE-B, isos whose header are not at 0x50000 cannot be guaranteed to work.
In fact they could work depending of the luck of the values of the data that are at offset 0x50400+.

No need to change nothing in the app anyways, since i may start working in 3.03 OE tomorrow, and it should be ready next day.


Original post can be found here

long live Dark_Alex
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the_end_is_near

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Post Tue Jan 02, 2007 5:38 pm

id like to see sumthin like an easyer way to flash a new topmenue_plugin.rco so we can easaly put our own XMB icons in, it took me 2 days to figure out how to get pspfiler to do that...
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Supashay91

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Post Tue Jan 02, 2007 6:12 pm

lol use PSPFiler and be happy, it's not that hard lol.
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the_end_is_near

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Post Tue Jan 02, 2007 8:00 pm

it didnt say that u had to copy to RAM first...
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Supashay91

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Post Tue Jan 02, 2007 8:30 pm

oh well, you can use the new x-flash too lolz
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FireFoxx

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Post Tue Jan 02, 2007 10:28 pm

what is going to be new in 3.03?
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imisky

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Post Tue Jan 02, 2007 10:38 pm

the only thing that i can see from a 3.03OE is being able to play sonys newest games..didnt they say something about a new formate or something?? idunno maybe i mis-read something
PSP history: 1.50 ceramic white psp, origional sharp screen, 3.03OE-A , PSP-1000
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Supashay91

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Post Wed Jan 03, 2007 8:43 am

I don't think he has said anything else, only time will tell.
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Skelator03

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Post Thu Jan 04, 2007 1:56 am

where is the .dax support not just cso support
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Supashay91

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Post Thu Jan 04, 2007 10:59 am

idk, but if you check on qj I guess DA has cracked the PSX compression algorythm
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Mailas

Post Thu Jan 04, 2007 11:24 am

Damn, I was really hoping for PS2 dev lol.
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ZeroShift

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Post Thu Jan 04, 2007 2:09 pm

It's out, and now it supports compression for the PSX ISOs. Plus a few other things.
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Mailas

Post Thu Jan 04, 2007 2:21 pm

Supashay91 wrote:idk, but if you check on qj I guess DA has cracked the PSX compression algorythm

Yeah, thanks for the update zeroshift lol.
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ZeroShift

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Post Thu Jan 04, 2007 3:15 pm

LOL I try to help :P

I'm using it right now, and it compressed RE3 from 688MB to 425MB. Not bad in my opinion.
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imisky

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Post Thu Jan 04, 2007 4:09 pm

i read its not just an update? its a reflash??
PSP history: 1.50 ceramic white psp, origional sharp screen, 3.03OE-A , PSP-1000
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