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[WIP][Screenshots] Age of nations Demo 3

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seanpaul223

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Post Tue Aug 12, 2008 4:06 am

[WIP][Screenshots] Age of nations Demo 3

Hi guys,
My Homebrew RTS Project is really getting improving.I've succeded in correcting a few bugs and simplyfing the code..it fully works for now on.

Here i've created many Peasant, selected one and i'm looking for a place to build a stable with the selector..
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Now i've choose a place fo the building and then the selected unit starts working.
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I've also coded the Drag Selection with Mouse.here i've created two horsemen and i'm making them move...
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Here i've created two soldiers and i'm also moving them
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The release is for soon.Others tasks i'm going to work on is:

  • The repair task for Peasants.
  • Functions to cancel a task asked to a unit
  • A mini Map.
  • And after all, I'll code AI Modules.
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roxfox64

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Post Tue Aug 12, 2008 7:39 am

Are you going to add in a TTF?
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seanpaul223

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Post Tue Aug 12, 2008 8:48 am

No i think I won't.
But maybe i'll change my mind after..
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crait

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Post Tue Aug 12, 2008 12:18 pm

This is coming along very, very nicely. Good job!
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Yumiko

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Post Tue Aug 12, 2008 1:23 pm

I wanna be beta tester :D
由美子
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roxfox64

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Post Tue Aug 12, 2008 6:59 pm

Crait's right!

I'll get more into helping when I don't have to worry about school.
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crait

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Post Wed Aug 13, 2008 11:29 am

OMG! No! Rox! No!
No capital lettering!
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seanpaul223

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Post Sat Aug 16, 2008 7:17 am

here's the new updates..The game is now really more interesting compared to the last release..


  • Mini Map Added (yes, at least.. :P)
  • Team Selection Works
  • And many other things fixed, just have a look on screenshots..:ROFL:

here is a peasant who's proceeding to build a stable, as I ordered him to do.
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Now i've built a Stable and a House..Notice that A new House built increases your maximum population from 5...
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And now, i've built a barrack..and created many Bowmen, Horsemen, and soldiers..And ussing a team selection i've ordered them to move..you can notice that they collides with each others..so it's now easy to pick up one and order him another Direction..
Image



What remains to do...

  • Create a Function which prevents the player fom building something new over an existing building.
  • Add AI functions..
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crait

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Post Sat Aug 16, 2008 9:52 am

Nice job with the map! Your GUI should be the next thing you revamp. Then just add in more things to build and stuff.
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seanpaul223

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Post Tue Aug 19, 2008 3:58 am

Alright then, here are the new updates of the morning...

First I've added a Board Image, instead of the black image which appears when you selects something.
I've also changed the mimimap Design
I've fixed some Bugs linked to AI.
Added function to repair All types of Builds
Added The Next Age Upgrade Function for The player
Added The Next Age Upgrade Function for AI
Added a Demo Campaign Scenario (See AI facts below)


Concerning AI:
First, when you starts playing, Ai starts building some houses to increase his population limit.While doing it, it creates some peasants which collects food and food for Ai ressources.At a certain time, Ai upgrades to the second age, and now creates soldiers...These soldiers moves one by one towards your Towncenter, to destroy it..

The game will be released with an HTML Document for help..i'll use the LPHM's RunEboot function to start the Webbrowser and enable viewing this document..

What remains to do:
Fix some timers
Clean the code
do some stuffs such as Menu Design, etc..


Screenshots
(don't take care to variables printed, i'll remove'em after)

Here is a AI soldiers which try to destroy the towncenter
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Then,ordering to the horseman to attack
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Now the peasant has finished repairing the townCenter
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Need Some Things:
Yeah, i thing it should be nice to have this in many languages, so i need translators...
for Spanish, Italian...and others languages if necessary (Not French and English, already did).Just PM me about it, i'll be online for long.

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