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Megaman Platform Blasters v1.0

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Mailas

Post Sun Oct 15, 2006 1:23 pm

Megaman Platform Blasters v1.0

Image

Name: Megaman Power Blasters
Author: Mailas
Version: v1.0
Firmware: 1.50
Source: MailasPSP
Download:Here!

Description
Heres what Mailas has to say:
As you can see I have been able to move my Y position of my Megaman and Protoman image blits. Thats practicly all you can do right now though:

Future Updates:

* Enable Shooting
* Add In Bullet Collisions
* Enable Screen Peramiters
* Score Tally

For more info look into the README.txt file or go on my project release site.
Last edited by Mailas on Sun Oct 15, 2006 3:14 pm, edited 1 time in total.
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newpspdude

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Post Sun Oct 15, 2006 1:35 pm

i never added a flashgame before to my psp cuz i couldnt find one i want and now i want this game!how do u install it?
Need help with emu's, Roms And Homebrew give me a pm or a post
Psp #1 3.52M33-4, Psp #2 3.52M33-4, Psp #3 1.5
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Mailas

Post Sun Oct 15, 2006 1:54 pm

The readme sais it all. And its not a flash game, i coded it in c++.
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Supashay91

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Post Sun Oct 15, 2006 2:19 pm

looks promising...
PS3 Friend Name:Supashay91
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Passion,Joy,Sorrow,Pain and tears.
They will all be pabulum of your life.
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Mailas

Post Sun Oct 15, 2006 8:47 pm

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.Vault

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Post Mon Oct 16, 2006 11:15 am

3 things,

- Now u have to finish your game cause everyone knows about it. (for once please finish a game)

- ur topic says Megaman Platform Blasters, instead of power blasters

- and i think we have a spy on pspbrew giving our s**t to qj.net (WHAT IS THIS WORLD COMING TOO???)
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Mailas

Post Mon Oct 16, 2006 2:02 pm

Thats just on the name, and I mostly send betas here and finish them on game maker forums, but since this is psp Im gonna finish it here.
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newpspdude

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Post Mon Oct 16, 2006 5:06 pm

i have that game on my psp and nothing is going on its only moving megaman and the other dude and no bullets are coming out
Need help with emu's, Roms And Homebrew give me a pm or a post
Psp #1 3.52M33-4, Psp #2 3.52M33-4, Psp #3 1.5
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Mailas

Post Mon Oct 16, 2006 5:42 pm

Umm yea Im doing some intense coding to actually get the bullet reference out.
  Code:
PSP_MODULE_INFO("MailasProduct", 0, 1, 1);

/* Exit callback */
int exit_callback(int arg1, int arg2, void *common) {
          sceKernelExitGame();
          return 0;
}

/* Callback thread */
int CallbackThread(SceSize args, void *argp) {
          int cbid;

          cbid = sceKernelCreateCallback("Exit Callback", exit_callback, NULL);
          sceKernelRegisterExitCallback(cbid);

          sceKernelSleepThreadCB();

          return 0;
}

/* Sets up the callback thread and returns its thread id */
int SetupCallbacks(void) {
          int thid = 0;

          thid = sceKernelCreateThread("update_thread", CallbackThread, 0x11, 0xFA0, 0, 0);
          if(thid >= 0) {
                    sceKernelStartThread(thid, 0, 0);
          }

          return thid;
}

//GLOBAL VARIABLES
int main(void) {
    SetupCallbacks();
    initGraphics();

    SceCtrlData pad, lastpad;

    sceCtrlReadBufferPositive(&lastpad, 1);

These callbacks are driving me crazy!!
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newpspdude

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Post Tue Oct 17, 2006 6:00 pm

so are u goin to finish this game cuz im kinda looking forward to it
Need help with emu's, Roms And Homebrew give me a pm or a post
Psp #1 3.52M33-4, Psp #2 3.52M33-4, Psp #3 1.5
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FireFoxx

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Post Tue Oct 17, 2006 6:10 pm

Mailas that code your writing is intense i dont understand anything on that, great job!
Image
Image
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Mailas

Post Tue Oct 17, 2006 8:27 pm

newpspdude wrote:so are u goin to finish this game cuz im kinda looking forward to it

Yea, Im gonna release it on wednesday or maybe friday, I just need to get my shooting covered and I need .Vault or someone else to finish the backgrounds i requested in the graphics section.

EDIT:
I just got a bit of updates for you guys:
http://mailaspsp.ueuo.com/index.html

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