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3.03 oe-c is out.. You gonna update?

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DarkPacMan77

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Post Thu Jan 25, 2007 1:09 pm

If I was a dev I'd probably make it 30%... and that is still too high from my point of view... but I realize some people may struggle with this.

You can make a line of code that will identify if the battery cable is plugged in... isn't that good enough? I don't think you should even need a battery in the psp at all as long as you have cord in it. I wouldn't personally do it, but I would be willing to allow it.

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D3ViLsAdvocate wrote:Try shaking the salt harder onto your tongue.
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tbag

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Post Thu Jan 25, 2007 1:13 pm

no prob for me

my psp is hooked up to my pc all the time so i dont have to worry about charging it
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mac_24_seven

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Post Thu Jan 25, 2007 1:17 pm

So is mine.. but when you have it ON, it doesn't charge even though its hooked up through the USB and says its charging.

So gay :(

ANd I was at 64%, not 67%.... and I"m at 68% ;9 :evil: :roll:
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DarkPacMan77

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Post Thu Jan 25, 2007 1:19 pm

It DOES charge, but you have to remember that only so much of a charge can be sent through a USB port b/c it would surge and just shut off access to the USB slot until you took out the device/ plugged it back in.

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D3ViLsAdvocate wrote:Try shaking the salt harder onto your tongue.
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tbag

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Post Thu Jan 25, 2007 1:24 pm

yeah

wanna somthin odd back in the old days of the tiff exploit some times on loding a tiff game it would stop working and the only way to get back was to take the batt out but than very rarely my psp would not comback on untill pluged into a usb.
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DarkPacMan77

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Post Thu Jan 25, 2007 1:27 pm

odd, but kinda believable. The tiff exploit homebrew sucked... the downgrader was nice though ;)

I must have run the 2.00 - 1.50 downgrader over 100 times because I wanted to play Grand Theft Auto on my psp but there wasn't any good apps around to do so other than upgrading/ downgrading.

I also remember when Devhook was the WORST of all of the iso-loading tools.

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D3ViLsAdvocate wrote:Try shaking the salt harder onto your tongue.
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Puncharger

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Post Thu Jan 25, 2007 1:28 pm

wat does this update do?
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tbag

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Post Thu Jan 25, 2007 1:31 pm

copied from the update

What’s changed in OE-C (including Popstation changes):

* AVC videos bitrate limit patched. The firmware limited the bitrate of avc videos to only 768 Kbps. OE now forces the limit to be 16384 Kbps. (Note: this doesn’t mean than the psp can handle such a high bitrate; this means than they won’t show error. I don’t know which is the real maximum bitrate than the psp can handle at full speed).
* Speed of OE boot is now ~3 seconds faster than previous versions. (without plugins).
* Cpu speed of XMB can now be changed.
* Wifi can now work at 333 Mhz.
* Added access to flashes 0 and 1 via usb in the recovery menu, based on the great idea of USBSSS by Booster. Note that writing is enabled, so this is intended only for advanced users that know what they are doing in each moment. (It is not a great idea to change anything from the kd folder). Because of this addition, the rest of flashing options were removed.
* PSP isos can now be deleted as any normal memstick games. (also the size of the iso now shows fine when you press triangle->information).
* When formatting memory stick, GAME150, GAME303 and ISO directories will be automatically created.
* Changes in internal HEN core:
o If a EBOOT.PBP with a plain DATA.PSP had a data.psar, modulemgr took as size of the executable the size of data.psp+data.psar. Fixed. (this fix enables psx games to have plain data.psp without causing a memory error).
o Added a couple of patches found by Tyranid. One allows syscalls instructions to be used in kernel mode without causing a crash. The other allows sceKernelQueryModuleInfo to work with sceInit and previous modules.
* POPs: The writing is now a bit different. This avoid “Memory stick blinking too much” bug when using the plugin to load the 3.02 pops.
* POPs: popstation now lets the use of non-encrypted DATA.PSP. If data.psp is in the same directory as the app, popstation will use that as the DATA.PSP of the eboot.pbp. Otherwise, it will use the one from BASE.PBP. A DATA.PSP that imitates the original sony one is included.

EBOOT.PBP generated with a non encrypted data.psp won’t need the file KEYS.BIN at all.
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arto14

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Post Thu Jan 25, 2007 1:34 pm

damn thats tight. :) im gonna probaly go up then
myspace.com/pooponagansta
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talk to me =)
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Puncharger

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Post Thu Jan 25, 2007 1:49 pm

wow. im not thats just a waste of flash memory
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arto14

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Post Thu Jan 25, 2007 1:50 pm

wut do u mean, puncharger
myspace.com/pooponagansta
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talk to me =)
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mac_24_seven

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Post Thu Jan 25, 2007 1:54 pm

I'm not gonna get to update before I leave work...My PSP doesnt seem to like charging too well w/the USB. Hmmn..

I'll just do it when I get home I guess (Yes, I do EVERYTHING to my PSP at work :P ) And when I get something new, I go to the bathroom.. ?: Matter of fact, I played my first SNES and PSX game on the john, on the clock ;)
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DarkPacMan77

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Post Thu Jan 25, 2007 1:58 pm

mac 24 seven... I wish I was more like you.

Beyond that, I will be back around 9-10 tonight. See you guys then.

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D3ViLsAdvocate wrote:Try shaking the salt harder onto your tongue.
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arto14

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Post Thu Jan 25, 2007 2:11 pm

i got the file and reay to update..... here we gooooooooooooooo!!!!!! :D
myspace.com/pooponagansta
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talk to me =)
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FireFoxx

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Post Thu Jan 25, 2007 2:27 pm

im waiting for an easy installer to come out then i will update.
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